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God of War Ragnarok - Applecore Cave

Screenshots show the areas of the Applecore Cave in Svartalfheim that I worked on for God of War:Ragnarok. I helped craft these spaces with an incredibly talented team which included Raul Aparicio, Pailin Bartlett, Steve Mortensen, Dan Mckim and level designer , Jon Hickenbottom. Lighting was beautifully rendered by Brandon Cha. A huge thanks to everyone involved ! Work consisted of asset creation, set dressing, opitmization, and level art.

Responsibilities included set dressing, optimization, asset creation

Responsibilities included set dressing, optimization, asset creation

Responsibilities included set dressing, optimization, rock asset creation

Responsibilities included set dressing, optimization, rock asset creation

Responsibilities included set dressing, optimization, rock asset creation

Responsibilities included set dressing, optimization, rock asset creation

Responsibilities included set dressing, optimization, rock asset creation

Responsibilities included set dressing, optimization, rock asset creation

Created the final asset for the elevator that you leave the applecore with Tyr 1/2

Created the final asset for the elevator that you leave the applecore with Tyr 1/2

Created the final asset for the elevator that you leave the applecore with Tyr 2/2

Created the final asset for the elevator that you leave the applecore with Tyr 2/2

did the layout and set dressing for Sindri's shop in the applecore

did the layout and set dressing for Sindri's shop in the applecore

did the layout and set dressing for Sindri's shop in the applecore

did the layout and set dressing for Sindri's shop in the applecore

trims and dwarven wooden face being used in this shot

trims and dwarven wooden face being used in this shot

trims and dwarven wooden face being used in this shot

trims and dwarven wooden face being used in this shot

Some of the rock assets I created being used in the level 1/2

Some of the rock assets I created being used in the level 1/2

Some of the rock assets I created being used in the level 2/2

Some of the rock assets I created being used in the level 2/2