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Skydance's Behemoth : Castle Materials , Sculpts, and Assets

Here’s some of the material and asset work done while working on Skydance's Behemoth, a dark fantasy VR game released on the PsVR2 and Meta Quest platforms. I was tasked with creating the castle architectural materials that were used throughout the game that were vertex painted with other biome variants. Along with materials, I created golden standard assets that could be presented as examples to outsourcing as well as creating some of the hero weapons for the game.
Environment Artist Team : 
Josh Watson, Dana Klaren, Kyle Chansler, Brett Lo, Jon Tando, Zeke Perez
Lighting Artist:
Chris Williams
Concept Art Team: 
Dylan Scher, Ameorry Lu